let html = ''; html += '
test
'; html += '
test
'; $('#fonts').append(html); function updateFonts() { for(let text in gameText) { if(gameText[text].style.fontFamily === 'style1') { gameText[text].style.fontFamily = font.style1.name; gameText[text].style.fontSize *= font.style1.sizeDelta; gameText[text].y += font.style1.yDelta * gameText[text].style.fontSize; if(font.style1.weight !== 'auto') gameText[text].style.fontWeight = font.style1.weight; } else if(gameText[text].style.fontFamily === 'style2') { gameText[text].style.fontFamily = font.style2.name; gameText[text].style.fontSize *= font.style2.sizeDelta; gameText[text].y += font.style2.yDelta * gameText[text].style.fontSize; if(font.style2.weight !== 'auto') gameText[text].style.fontWeight = font.style2.weight; } } if(typeof gameTextVertical !== "undefined") { for(let text in gameTextVertical) { if(gameTextVertical[text].style.fontFamily === 'style1') { gameTextVertical[text].style.fontFamily = font.style1.name; gameTextVertical[text].style.fontSize *= font.style1.sizeDelta; gameTextVertical[text].y += font.style1.yDelta * gameTextVertical[text].style.fontSize; if(font.style1.weight !== 'auto') gameTextVertical[text].style.fontWeight = font.style1.weight; } else if(gameTextVertical[text].style.fontFamily === 'style2') { gameTextVertical[text].style.fontFamily = font.style2.name; gameTextVertical[text].style.fontSize *= font.style2.sizeDelta; gameTextVertical[text].y += font.style2.yDelta * gameTextVertical[text].style.fontSize; if(font.style2.weight !== 'auto') gameTextVertical[text].style.fontWeight = font.style2.weight; } } } }